

To save gear for 1 potential build literally means you have to almost use up 60% of that characters personal space just for the stuff that goes on the body… this isn’t including extra charms or even alt weapon / shield… yeah it’s definitely never enough space but more space than we have now would be nice… It’s not hording if the stuff you find has potential value for alt characters or even niche builds you plan to possibly make in the future… No I actually made it very clear in my original post how many shared tabs we need… like 10 would be sufficient, 15 would be perfect… plus the 12 - 13 mules we have to make on top of that… so like 25 total tabs for stuff. I really don’t understand how people can keep defending Blizzard to not provide us this feature that would literally hurt no one, and still benefit all players.


They need to give us 20-50 additional shared stash tabs similar to Plugy, and it would actually increase the replayability factor of the game and make it less punishing for new players. It was never a factor of “adding depth” because people have been muling with unlimited characters for a long time. Forget any niche characters or builds you want - not enough stash space. It’s an unnecessary design choice that forces the player to have to decide whether he actually wants to keep the low level items for his alts or for his niche builds. Now, we’re actually limited by the amount of space we can have because of the character limit. The game was designed 20 years ago with infinite mules but limited stash space, and it was more archaic and outdated of a function. This is not a good design choice - many players will be incentivized to not play further.

If you’re a new player (and we all want more new players coming in, but apparently Blizzard wants to on the new players), you will not understand what to keep, and you will be punished for vendoring items that later on hold value because you couldn’t just stash it away. In order to understand what items have value and what to keep, you have to already have played through the game. “You’ve got a hoarding problem” and “low stash space adds depth” are the worst arguments for the replayability and design choice for this game.
